I would like some feedback from the community concerning crf files. One approach is to convert crf to something more universal, like a wavefront obj. Another approach is to write a plugin for Blender, so end users could work within Blender or use it to export to obj, 3ds max, etc. What do you guys think?
It's ok, i think.
I would tend to vouch for the Blender plugin, that's less conversions than going for a wavefront then converting again... and thus, less potential errors in the end. I could be wrong, but I think most 3D apps now have very few issues with working on Blender files, unlike they did a while back.