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Tradesman

Member Since 21 Feb 2012
Offline Last Active Mar 17 2012 03:45 PM
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Posts I've Made

In Topic: Militia Warfare

02 March 2012 - 07:06 PM

I managed to do it in 28 days all said and done. How? By skipping about 1/2 to 2/3'rds of the captured locations and pushing on the palace. Even by beating the game this way I still got the "poor ending" with the bio weapon attack occurring.  :o  

So aye, it seems they expect you to either skip a good portion of the content or put up with angry mail from your employer who's upset you can't quite manage to liberate an entire country in 30 days with just enough cash to afford a new Volvo C70. :angry:


What would have been cool is after the 30 day mark he contacted you with an extra payment for an extended mercenary contract and thanked you for fighting so hard to liberate his people.

Or better yet, a special side quest to defend one of the cities you've already freed against a small siege/assault by his wife's forces while he pays his people a visit and rallies them to the cause. ViVA LA RESISTANCE!  B)

Just something to mark the rough midway point of the campaign rather then demoralizing spam from your employer. (Hmm maybe that;s why his wife tried to have him assassinated all those years ago? He kept having unrealistic expectations of her capabilities around the palace?  :P  )


To be fair the C70 is a really good car, though you are talking to someone who owns an ex British Army Land Rover that cost under 5k lol

The best way to stop the emails like in the original JA2, is that you go and attack or defend a Sector every couple of days, I guess the idea of the Email system is to provoke you into action as I'm sure in the real world, Mercs have been called in and switched sides or been worse than the current occupying forces/rebels in some African nations so maybe its Enrico having his doubts about you ?

If you're hired to go do a job, you keep on the attack not sit on your laurels enjoying the profits of Mine income despite you're meant to go oust a Dictator ? lol

In Topic: Question: How do I sort my cargo?

02 March 2012 - 06:30 PM

Best trick, at least what I've done in my Game is organise different areas of the Airport for different Kit - inside the Hangar with Waldo I've organised all the piles of Ammo seperately from 9mm upto 7.62 Nato, another area with Armours then seperated into head/body/leggings/boots - It's a ballache but in the long run you'll be able to browse what you have/haven't got and know what to order from Bobby Rays to replenish items or Ammo - Hopefully they will introduce a Sorting system at some point in the future so you don't have to do a micromanagement nightmare that's currently going on.

Edit : Here's a Screeny of what I've done in Meduna [ Frontline ] for Logistics, hope it helps

Posted Image

In Topic: Harvester of sorrow (bio weapons quest)

02 March 2012 - 04:23 PM

Cool, thanks for the info Shadow2!
My version of the game said its east of 'Grumm City' which got me all confused!
Will try that later


Generally speaking when it says East or West of I guess the Dev's were expecting people to use their powers of deduction rather than spoonfeeding them the answer.

Either way, Industrial Park & Grumm City could, at least in my own thinking be classified as '' Grumm '' you go East and you have the Warehouse and the Roadblock, since in all likelihood it's not the roadblock whats that leave you ? lol

Either way the Quest can be a bit buggy, there is another thread up about it relating to the Time allocation and the Documents themselves if you need further info.

- Tradesman

In Topic: *spoiler* The bio-weapon quest

29 February 2012 - 08:03 PM

I can confirm that if you manage to break into the Warehouse East of Grumm and take the Documents prior to speaking to Elliot you will not fail the mission or bug it - I took the mission from Dr Willis 20-30 days prior, sweeped the warehouse took the Documents then killed Dr Pippin at Orta, then spoke to and killed Elliot in Meduna, it then popped up saying '' Solved '' in the Quest log, went back and spoke to Dr Willis and the Quest/Mission was completed no bugs or drama's involved.

Hope this helps

- Tradesman

In Topic: Аttach system!

28 February 2012 - 03:21 PM

My G3A5(know as the AG-3) is somewhere around 4-5kg's without attachements fully loaded... It's not heavy at all, and I can carry that thing around all day long...
If you were one of my squaddies, and said your rifle was stupid heavy, I would have assigned you to the MG-3. You would never complain about a rifle being heavy again... And you would have built some muscles in your arms fit for lifting more than a bottle of coke and a slice of pizza.

:P

Oh and on a sidenote, when I was on active dutey, not national guard like now, often we left camp with more than 40kg's on our backs... Add rifle, add combat vest, helmet and armor... The mercs in BiA are whimps compared to a infantryman in todays armies.

Ironicly, almost all invention since dawn of war has been on lightening the soldiers load.. Yet, we now carry alot more than ever before.


Too true mate, same in the British Army. When I went off for selection some of the Sgt's who have come back from Afghanistan said the same, Kit may have gotten lighter but the British Soldier has never carried as much equipment in any theatre previously so I got all that fun to look forward to when I go off for Basic Training lol