Simply follow the link, and if you have .NET 3.5, you can get started right away:
https://sourceforge....ad?source=files
Version 2:
- Added the ability to edit names and description (modifies character.ctx). The new text replaces all languages;
if you change the nickname, portraits won't show up on AIM but most of the game doesn't use the portraits, it uses the 3d heads.
- Added slider to quickly browse through mercs
- Added mugshots on the main form.
- Fixed missing TraderMoney property; if you used version 1, you must "Restore Defaults" and recustomize your mercenary before the fix will take effect. Also, it may require starting a new game, but I haven't confirmed that.
Version 3:
- Fixed serialization of Likes/Dislikes/Hates.
- Improved error handling during file parsing; mod authors can now use IMP as a crude file validator.
- Set reprofiled level to 1 and hiring cost to 6000.
- Removed 'nudist' and 'deathwish' as negative traits.
WARNING: Nicknames are stored in the savegames, so if you change a mercenary's nickname (how they are referred to most of the time; it's only in AIM that you see the description and full name), your game will become incompatible with savegames using the default nicknames, and vice versa: if you save a game with non-default nicknames, the savegame is incompatible with the default nicknames. In other words, start a new game after changing the nickname and don't restore to defaults unless you're done with that game!
MOD COMPATIBILITY: This mod will use modify existing TXT/CXT files, or provide vanilla ones if they don't exist. Other mods like R@S, Connor, Confus, etc. overwrite TXT/CXT instead of modifying existing ones. If you install those AFTER IMP, it will overwrite your custom merc. And as per the above warning, if you had a custom nickname, it will break your savegames. So run the IMP tool AFTER installing the TXT/CTX mods you want to use.
How to use:
Select the mercenary you want to reprofile by pressing the "Next" and "Previous" buttons. Then press "Reprofile" to create a customized profile
with that mercenary. When you get in the game, you will choose that mercenary to add your custom profile to your team.
IMP_Michael.PNG 51.53K
3567 downloadsLike the JA2 IMP, you start with moderate level attributes and some spare skill points to increase them. I haven't thought a lot about balance
here so it could probably bear a lot of tweaking. Likewise you have 3 trait points to spend. Some of the traits are negative and will actually
grant you another trait point. The expert weapon specialties will cost you 2 points.
ReprofileMercenaryForm.PNG 59.19K
5680 downloadsEvery time you change your point allocation your starting inventory will be randomized. The contents are based on the way you've allocated;
e.g. nightops trait gets night camo clothing, high stealth attribute gets you a silencer, high perception gets you an optics attachment, etc.
When you're done allocating points press OK and the tool will create a custom characters.txt file for you. It backs up the old characters.txt first.
You can always press "Restore Defaults" to go back to the vanilla profiles (this simply deletes the characters.txt file).
Enjoy!
bC_Michael_posed.jpg 109.06K
3961 downloadsIn future versions I hope to add editing of body traits like skin and eye color.












