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Demo Bugs and Glitches


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#21 Karlos

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Posted 01 February 2012 - 11:47 PM

Okay, I'll try update the main list with this stuff.

#22 zero

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Posted 01 February 2012 - 11:50 PM

weapons get magically unloaded and scope get detached if you right click the equiped gun. pretty nasty one if you ask me :angry:

#23 Connor_MacManus

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Posted 02 February 2012 - 12:23 AM

Bugs
- Autopause settings are reset after restarting game
- Unequiping weapons also unloads them
- Instead of filling the progress circle its being emptied (illogical?)
- Can't stack bullets in loot screen
- Colours of health and energy bars are switch around(health is green, and energy is red?)
- View isn't moved when you move your cursor to the edge of the screen
- ESC key doesn't menu screen.
- Item name not shown in tactical screen (next to portrait of merc)
- You can open the inventory by pressing 'i', but you can't close the screen with the 'i'
- Can't transfer equiped items between mercs in transfer screen
- Can't put small item in large inventory slot
- No progres circle when you reload, only the circling arrow on the ammo next to the portrait of the merc

Missing features
- No 'select all mercs in squad'-key
- No 'Take everything'-key in loot screen
- State of a weapon is only shown as a bar, not as a percentage
- No key chain(keys are stored in your inventory), and do you have to equip keys to use them in the full game?
- Can't repair weapons that aren't equiped
- No look key (I know you can pull an arrow to look in a direction, but I want to pres the 'L' and click somewhere to look there)
- Can't see planned actions in realtime. They are show above the merc in pause mode, but this makes no sense, since they're already in the timeline.

Questions
- Will you be able to bind other keys to change stances?(It's pretty strange to use the function keys for this)
- Why can't you ready your weapon when your merc is crouched or in prone?
- No full auto fire?

That's it for now.

#24 LtChambers

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Posted 02 February 2012 - 12:33 AM

Tutorial bug: if you use too much ammo as Hartman, you can't reload to full and you're stuck. :(

#25 berowe

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Posted 02 February 2012 - 05:28 AM

Tree branches and other vegetation get in the way of movement/targeting. For example, I want to move my merc to an open area that has a tree branch (far) overhead, I cannot click on this open ground because the interface thinks that the branch (WHICH IS UP IN THE AIR 30+ FEET) is in the way. I understand that there are inaccessible places, but these are places that I CAN get into, but it is painfully difficult to get there sometimes.

Other issues this causes:
Inability to target certain enemies in brush/under trees/roofs.
Inability to access loot dropped by these enemies.

Rotating the camera often allows you to move the branches/vegetation out of the way, but this isn't optimal, and there are certain areas which are all but unreachable simply because you can't click on them without hitting a LEAF!

There aren't a huge number of trees and plants that really make this difficult, but in a jungle map like the demo one the problem becomes very pronounced, and I sent many mercs running off into the distance while playing today...

#26 Karlos

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Posted 02 February 2012 - 06:05 AM

Tree branches and other vegetation get in the way of movement/targeting.


I believe this is intended. I do agree though that it's a royal pain.

There needs to be a feature like JA2 that allows you to remove treetops.

#27 Bishie

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Posted 02 February 2012 - 07:05 AM

Bugs
- Autopause settings are reset after restarting game - Yup, and it's annoying.
- Unequiping weapons also unloads them
- Instead of filling the progress circle its being emptied (illogical?)
- Can't stack bullets in loot screen - Right click the ammo, it automatically jumps in stacks itself.
- Colours of health and energy bars are switch around(health is green, and energy is red?) - Needs to be fixed
- View isn't moved when you move your cursor to the edge of the screen - Agree, this was a strange thing not to include.
- ESC key doesn't menu screen. - It's F10 on they keyboard to get to the menu.
- Item name not shown in tactical screen (next to portrait of merc)
- You can open the inventory by pressing 'i', but you can't close the screen with the 'i' - Needs to be fixed.
- Can't transfer equiped items between mercs in transfer screen - Yeah, don't know if this a bug or a feature but it's stilly and needs to be looked at.
- Can't put small item in large inventory slot - those are probably slots reserved for weapons only.
- No progres circle when you reload, only the circling arrow on the ammo next to the portrait of the merc

Missing features
- No 'select all mercs in squad'-key
- No 'Take everything'-key in loot screen - would be handy to have
- State of a weapon is only shown as a bar, not as a percentage - would be nice if they added that.
- No key chain(keys are stored in your inventory), and do you have to equip keys to use them in the full game?
- Can't repair weapons that aren't equiped. - I think that was a game mechanic decission but armor, shoes etc. wears out really fast.
- No look key (I know you can pull an arrow to look in a direction, but I want to pres the 'L' and click somewhere to look there). - would be nice if they added this.
- Can't see planned actions in realtime. They are show above the merc in pause mode, but this makes no sense, since they're already in the timeline. - Also something that would be nice if they added, some kind of toggle button for it,

Questions
- Will you be able to bind other keys to change stances?(It's pretty strange to use the function keys for this)
- Why can't you ready your weapon when your merc is crouched or in prone? - I'm guessing they already are in ready position then.
- No full auto fire?

That's it for now.



Added my own little PS to the list. ^_^

#28 scope112

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Posted 02 February 2012 - 10:31 AM

Huge Bug!!!!!:

Autopause for spotting an enemy does not work!!!
When my merc spots an enemy the game does not autopause, I have tested this by disabling all the other autopause events.

#29 scope112

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Posted 02 February 2012 - 04:35 PM

No one else noticed this bug??

#30 FlamingMo

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Posted 02 February 2012 - 06:32 PM

Bugs

- Unequiping weapons also unloads them


according to Michael this is a feature

in the german forum he wrote: "Damit die Munition nicht verloren geht, wird sie im Inventar abgelegt."
in engrish its:
the ammo is stored in the inventory for not getting lost
or somewhat similar ;)

#31 sandman

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Posted 03 February 2012 - 09:59 AM

No offense but thats just stupid. You leave the clip in the weapon so that you CAN put the rifle on your shoulder, put a few rounds from you silenced sidearm in some dudes and then shoulder the rifle again and cap that big guy with the machinegun. Or is it just me..?

#32 zero

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Posted 03 February 2012 - 10:06 AM

No offense but thats just stupid. You leave the clip in the weapon so that you CAN put the rifle on your shoulder, put a few rounds from you silenced sidearm in some dudes and then shoulder the rifle again and cap that big guy with the machinegun. Or is it just me..?

no it's not. i have mentioned that in any thread i could but i think this is working as intenden, which is f***ed up. unfortunatly i dont see them fixing that....

#33 Gizzardpuke

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Posted 03 February 2012 - 02:30 PM

noticed this one after playing around last night.

After a reload you need to open up PnG and select clear all (even if its already empty) then you can give your guys orders. If you dont, if you just reload and give them orders they will just stand around with their fingers up their noses while the enemies blow holes in them.

#34 70sCommander

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Posted 03 February 2012 - 02:38 PM

After a reload you need to open up PnG and select clear all (even if its already empty) then you can give your guys orders.

I can confirm that.

#35 heilan

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Posted 04 February 2012 - 11:31 AM

In the hospital building, couldn't get one door of toilet room to open and close from both sides. My merc would always run all around the toilet to open the door from inside and wouldn't open it from outside the room.

#36 aircrew0

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Posted 04 February 2012 - 11:25 PM

If you get a AKSU-74 and attach the scope to it it's attached to the very tip of the barrel, also the giant tree roots at the base of the tree do not seem to block LOS or bullets as I can get shot through them and shoot through them

#37 Kai Lae

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Posted 04 February 2012 - 11:25 PM

I'll add the following one (there are more text bugs but this is the one I remember):

AK-47 is not actually an AK-47 in the demo. It is an AK-74. AK-47 fires 7.62x39mm ammo, however in the demo it fires 5.45mm ammo, which is correct if the gun is an AK-74 (5.45x39mm). Either the text is wrong and the guns are AK-74's, or the AK-47 has a bug in that it fires the wrong ammo.

Also, unrelated to the game, but having everything except the forum posts in german in the english forums is, well, annoying.

#38 bitComposer_Michael

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Posted 05 February 2012 - 09:05 AM

I believe this is intended. I do agree though that it's a royal pain.

Nope. Already fixed.
I won't answer all questions. I do my best to answer those I can and I am allowed to answer.

Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.

#39 BotCombat

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Posted 06 February 2012 - 12:03 AM

Bugs I just had recently:
- Someone say constantly that he see hostiles, and the log say in red that Magic has been spotted, when this is absolutely not the case, as he is hiddent behind a wall.
- Fidel in prone stance guard mode behind a window killed 2 soldiers through the wall. Maybe it's a problem with the prone stance where the gun go through the wall.
- AI is sometimes too good, sometimes too dumb. I have Magic spotted through a window. A soldier shoot at him, I decide to move Magic a bit from the window. The soldier go outside and watch around. Magic is just crouched at 3 meters from him, and he just don't see him.

#40 pepesha41

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Posted 06 February 2012 - 01:10 AM

Tutorial bug: if you use too much ammo as Hartman, you can't reload to full and you're stuck. :(


lots of ammo is on the firing line. Maybe the tutorial should mention that. I had to use it for the same reason.




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