Demo released
#1
Posted 01 February 2012 - 12:31 PM
First Download mirrors:
http://www.4players.de/4players.php/download_info/Downloads/Download/57397/Jagged_Alliance_Back_in_Action/Demo.html
http://www.patch-your-games.com/pc-demos/demo-jagged-alliance-back-in-action.html
http://www.patch-your-games.com/en/pc-game-demos/jagged-alliance-back-in-action-demo.html
http://inside-games.de/news/jagged-alliance-back-in-action-%E2%80%93-fur-alle-die-nicht-warten-wollen-hier-die-demo-11225
http://gamezcheck.de/index.php/medien/downloads/3518-demo-jagged-alliance-back-in-action.html
http://www.zockerheim.de/11917/jagged-alliance-back-in-action-demo-veroffentlicht/
http://www.gamershell.com/download_84934.shtml
http://games.softpedia.com/get/Games-Demo/Jagged-Alliance-Back-in-Action.shtml
http://www.gamesdot.org/download/Jagged-Alliance-Back-in-Action-Demo-4449.html
http://www.gameswelt.de/downloads/demos/154813-Jagged_Alliance_Back_in_Action.html
http://www.gamefront.com/files/21277159/jabia_demo_EFIGS_exe
http://www.shacknews.com/file/30274/jagged-alliance-back-in-action-demo
http://www.strategyinformer.com/pc/demos/jaggedalliancebackinaction/demo.html
WARNING: The demo is REALLY, I mean REAAALLLY, hard. The Level included is on maximum level of units.
Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.
#4
Posted 01 February 2012 - 12:56 PM
Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.
#6
Posted 01 February 2012 - 01:36 PM
At the moment it looks like day 1 purchase, easily.
#7
Posted 01 February 2012 - 01:38 PM
Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.
#9
Posted 01 February 2012 - 01:51 PM
Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.
#10
Posted 01 February 2012 - 01:58 PM
It's ok.
Something that really need to be changed is the camera, it's atrocious (just like it was in silent storm but there you could change it around in a cfg file).
I've already run into a few bugs, such as sometimes the soldiers are able to him me through "solid" items and sometimes they can't and vice versa from my part.
Another bug is that even when a silencer wasn't supposed to go on magics main weapon I put it on the pistol and just switched from pistol to AR and the silencer stayed there (no idea if the weapon still got the benefit from it though).
Either it's me or I don't quite fully understand the guard feature because I've set lynx to guard yet sometimes when an enemy runs into his line of sight he doesn't fire and just stands there, same with the other mercs.
The plan and go feature is better than expected and I like it, wasn't a problem to begin with either.
Edit: After playing around with the camera I see the controls aren't so bad, but the angles and zoom are still kind of bothering me.
#11
Posted 01 February 2012 - 02:10 PM
Camera can be set back with X I think (is mentioned in the tutorial).Alright, so I've spent some time with the demo now and my first impressions are.
It's ok.
Something that really need to be changed is the camera, it's atrocious (just like it was in silent storm but there you could change it around in a cfg file).
Should be able to zoom out more than we can and having to press alt to be able to pan the camera around is poopy as well as there's no tilt function (besides the one when zooming in/out).
I've already run into a few bugs, such as sometimes the soldiers are able to him me through "solid" items and sometimes they can't and vice versa from my part.
Another bug is that even when a silencer wasn't supposed to go on magics main weapon I put it on the pistol and just switched from pistol to AR and the silencer stayed there (no idea if the weapon still got the benefit from it though).
Either it's me or I don't quite fully understand the guard feature because I've set lynx to guard yet sometimes when an enemy runs into his line of sight he doesn't fire and just stands there, same with the other mercs.
The plan and go feature is better than expected and I like it, wasn't a problem to begin with either.
Shots through solid items: Which exactly? Bullets can go through wood for example. And if the enemy can see you he can shot at you. They cannot shot throw definite objects (like walls)
The silencer stays in the slot as long as you equip weapons which are able to use it.
Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.
#13
Posted 01 February 2012 - 02:19 PM
The silencer stays in the slot as long as you equip weapons which are able to use it.
Silencer does seem to be bugged, if you have Pistol + Silencer equipped and switch pistol with assault rifle, silencer stays equipped (but doesn't reduce noise, so likely a display issue). However, if you then unequip silencer and try to put it back while having assault rifle equipped, it won't work, as per design.
#14
Posted 01 February 2012 - 02:22 PM
I want to mention that Carlos has opened a Thread for Bugs ... maybe you can report it there?Silencer does seem to be bugged, if you have Pistol + Silencer equipped and switch pistol with assault rifle, silencer stays equipped (but doesn't reduce noise, so likely a display issue). However, if you then unequip silencer and try to put it back while having assault rifle equipped, it won't work, as per design.
#15
Posted 01 February 2012 - 03:55 PM
Camera can be set back with X I think (is mentioned in the tutorial).
Shots through solid items: Which exactly? Bullets can go through wood for example. And if the enemy can see you he can shot at you. They cannot shot throw definite objects (like walls)
The silencer stays in the slot as long as you equip weapons which are able to use it.
It's not the reset of the camera, it's the zoom and tilt (meaning not enough to zoom out and I can't tilt the camera up/down).
Can't equip silencer if I have an AR in my main hand but if I switch to gun I can equip a silencer and then if I switch back the the AR the silencer stays (not sure about the bonus).
I got shot through what looked like some kind of steel object and I was lying down behind it so I wasn't seen (it was the only enemy soldier left) yet I got shot.
#16
Posted 01 February 2012 - 03:56 PM
For the material: It COULD be that there's some whole where he shot through. can't figure it out right now.
Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.
#17
Posted 01 February 2012 - 03:57 PM
Yeah the glitch is confirmed for the demo (silencer). However already fixed in the full game. (My bad for the misunderstanding)
For the material: It COULD be that there's some whole where he shot through. can't figure it out right now.
Well, it might be a clipping issue since my head was poking out through the material while lying prone.
Also for further feedback;
The game is hard, in a way not that it outsmarts you but throws everything at you.
Got to the offices and got stormed by all the troops (around 8 or so) and got mashed because I wasn't killing fast enough. Alright, reload and try something else, try to throw a frag this time and what happens is that he throws it 3 meters in-front of him. o.O
The AI isn't smarter but it's more alert in a sense that they were outside the building and one guy got shot and they all came running, it didn't try to flank me or anything it just kept coming and coming. Every reload with the same result.
#18
Posted 01 February 2012 - 03:59 PM
Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.
#19
Posted 01 February 2012 - 04:09 PM
The game is hard, in a way not that it outsmarts you but throws everything at you..
Maybe it was smart since they outnumbered you. They used a frontal assault with good results for them. Haha... just razzing you. Hopefully the final product will have some smart AI.
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