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Patch 1.13


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#1 bitComposer_Michael

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Posted 30 April 2012 - 01:30 PM

Greetings everybody!

So, here it is. The final Changelog for Patch 1.13 (Yup. We indeed called it like that.) which should be released very soon is here. You can find it below. The "Go" to Steam has been sent out just a few minutes ago. Now it's just a matter of time. Personally I think it will be available later today. They just need to pull the trigger. So, be prepared for the patch.

Additional to these you maybe have recognized the user Im@rtAl here on the boards who regularly posts videos from Jagged Alliance: Back in Action he created (for his Youtube-Channel AddMeGamers). When the patch went into the QA-phase we also gave him access so he could make up a little video preview for the patch. You can find his video below the changelog. In addition to that I know that he has some "Let's Play"-Videos with 1.13. He is allowed to release them once the patch is available. So expect some more video-footage then.

On other news: I can confirm officially that everything Jagged Alliance related now is on my table. I once said that my official job-title is "Junior Producer". And yes, everything related to the franchise was put on my desk. So expect me to be around here for some more time...

Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
• Added tactical mode as option on game start.
  • Enemies have to be revealed via line of sight in tactical mode.
  • ound sources are marked in tactical view as well as on the minimap
• Added two new achievements for tactical mode and higher difficulty.
• Added option to level recruited militia up via the location UI on the world map.
• Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)
• Added sector inventory, accessible via Character Detail Screen
  • Always accessible in friendly sectors
  • Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
  • Accessible for militia recruitment and trading with NPCs
• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red.
• Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia.
• Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
• NPC Traders restock their inventory over time (rules can be modified via characters.txt)
• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
• Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode
• Added Sound FX for melee attacks
• Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon
• Added scrollbar in mail list window
• Added trash can icon to delete mail to mail window

Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange
• Fixed bugs in squad selection via list on world map
• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
• Added missing text for Raider’s hiring dialogue
• Fixed Blood not liking Magic due to a typo
• Fixed MP53 weapon type not being specified
• Fixed Deidranna’s sending of troops based on the player’s income becoming less likely
• Fixed orientation of 66mm rocket shot from LAW
• Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them
• Fixed crash in tutorial
• Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order
• Fixed guard mode would prevent mercs from letting other mercs pass them
• Fixed mail list not being cleared when starting a new game
• Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button
• Fixed bug in loner trait
• Fixed bug in tough trait
• Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain
• Changes to terrain to prevent grenades from falling through ground on machines with low frame rates
• Fixed explosions not destroying armor correctly

Balancing Changes and Tweaks
• Added grenade launcher ammo to containers in some locations in the world
• Added grenade launcher ammo to the stock of some local traders
• Slightly decreased accuracy of snipers when prone
• Tweaked enemy attributes to adjust aim time in combat
• Tweaked enemy perception to accommodate introduction of Line of Sight
• Enemies drop the amount of ammo they have left in their weapon
• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
• Reduced chance of friendly fire between enemies
• State of tanks is stored outside of levels
• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
• Location of Limited Edition DaHonko Flakes is now randomized
• NPC traders item list is sorted by item type
• Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore
• Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone

Localization
• Polish language files added
• Added missing texts for French
• Added polish translation for game launcher


Watch the Video-Preview for Patch 1.13

Please not again: We do not guarantee that those users who have modified game-datas due to mods will have no problems. Please make a clean install for the game to expect no troubles.
I won't answer all questions. I do my best to answer those I can and I am allowed to answer.

Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.

#2 Pheace2

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Posted 30 April 2012 - 01:37 PM

Woohooo!! :D

#3 swatti

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Posted 30 April 2012 - 01:37 PM

So, so very sweeeeeet... Now its proper Jagged Alliance!

#4 Bragut

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Posted 30 April 2012 - 01:38 PM

I'm ready for the patch B)

#5 Disposable

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Posted 30 April 2012 - 01:41 PM

BiA as it should have been from the very beginning! Your effort is very much appreciated!

Is that your voice in the video, Michael?

#6 bitComposer_Michael

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Posted 30 April 2012 - 01:50 PM

Nope. Read my post again.
I won't answer all questions. I do my best to answer those I can and I am allowed to answer.

Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.

#7 Disposable

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Posted 30 April 2012 - 01:52 PM

Nope. Read my post again.


I just did! Nevermind, I have skipped right down to the change log upon my first read.

#8 FinnBat

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Posted 30 April 2012 - 01:58 PM

Feels like Christmas !


(Nice video... Dan is The JA Man)
You can run... but you cant hide !

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#9 scope112

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Posted 30 April 2012 - 01:59 PM

Looking forward to it! Steam don't let us down!

#10 Teknikaali

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Posted 30 April 2012 - 02:00 PM

Good work with the patch and nice video preview.
Especially the new inventory and militia management additions are really welcome.
Can't wait to get my hands on the Line of Sight and Hard Mode! :)

#11 Bragut

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Posted 30 April 2012 - 02:02 PM

On other news: I can confirm officially that everything Jagged Alliance related now is on my table. I once said that my official job-title is "Junior Producer". And yes, everything related to the franchise was put on my desk. So expect me to be around here for some more time...


So there are new JA games in development?

#12 rawli1981

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Posted 30 April 2012 - 02:39 PM

Great! Fog of war & Sector Inventory!

Now i just have to get through work!
Well done on the job side of this Michael.

Cant wait to hear some news on the future of JA ....

#13 Findanniin

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Posted 30 April 2012 - 02:50 PM

As the great philosophers Ruth, Anita, & June once said;
I am so excited.
And I just can not hide it.

#14 Spidey

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Posted 30 April 2012 - 03:01 PM

Anyone know if steam has send out the update nothing here in Africa any idea should i just hang tight?

#15 scope112

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Posted 30 April 2012 - 03:03 PM

Nope, nothing here either. Europe here.

#16 Pheace2

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Posted 30 April 2012 - 03:04 PM

Anyone know if steam has send out the update nothing here in Africa any idea should i just hang tight?


I wouldn't expect it before the normal time stuff starts to happen on Steam, which is usually from the change of the daily deal on and then the hours after that I think. So yeah, personally expecting it 2-5 hours from now somewhere, although I'm open to being happily surprised ^^

#17 Koalab

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Posted 30 April 2012 - 03:06 PM

Nice.... I bought the game now be course of the FOW. Thx for this feature. To bad it wasn't in the game from the beginning. I think the initial reviews would have been better if it was.

But GREAT WORK ON THE PATCH :D

#18 Mortimer81

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Posted 30 April 2012 - 04:12 PM

If this all works your part is done for this game. Every other change is a point of modding in my oppinion.
Thanks so far especially for keeping us informed. I can´t wait for the update. German version ist still not available at steam.
So possibly one more day of waiting. Not the worst thing so far. :-)

#19 scope112

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Posted 30 April 2012 - 04:15 PM

If this all works your part is done for this game. Every other change is a point of modding in my oppinion.
Thanks so far especially for keeping us informed. I can´t wait for the update. German version ist still not available at steam.
So possibly one more day of waiting. Not the worst thing so far. :-)


Although this patch is certainly very great and I look forward to it more than anything, there still remain MANY issues with this game, which can't and shouldn't be solved by modders.
With issues, I really mean issues, take a look at the big wishlist thread to have an overview of those.

#20 superdeath

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Posted 30 April 2012 - 04:33 PM

This game is not JA2 1.13 guys. That game took decades to create. I am happy with where things stand currently but the future is very bright now.




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