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[MOD] Az GUI + new equipment icons, pictures


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#21 WereMole

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Posted 16 April 2012 - 10:06 AM

It's not a bug. As I see, you have installed Blue Dawn mod.
I had to change the size and position Blue Dawn icons of weapon.
You did not change the icon position in the BD files (weapons.txt & ammunition.txt) manually, as I wrote.

Ok. Just extract this fix-archive to your game directory, answer Yes when asked to overwrite.
Fix for users of Blue Dawn (weapons.txt & ammunition.txt):
http://ja2.su/sclad/...lueDawn_Fix.rar

How to install AzGUI with Blue Dawn mod:

1. Install the game v. 1.11 (optional :) )
2. Install the Blue Dawn mod.
3. Take a rest and a smoke (It is recommended)
4. Install Az GUI (overwrite? Yes. All.)
5. Extract AzGUI_BlueDawn_Fix.rar to your game directory (overwrite? Yes. All.)

Enjoy it.



Thanx for advice, works fine now.

#22 MrRaven

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Posted 20 April 2012 - 06:57 PM

Updated for Patch v.1.12

#23 Newbinator

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Posted 21 April 2012 - 12:05 AM

Updated for Patch v.1.12



Is the new patch out?

#24 MrRaven

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Posted 21 April 2012 - 06:45 AM

Is the new patch out?

Yes. Steam. Build 1.12 (FINAl Mar 16 2012)
Modified time 18.04.2012 for *.exe, *.pak.crypt, data4_win32.pak
As I see, this is not a big patch that everyone is waiting for :(

#25 Nightprowler

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Posted 21 April 2012 - 12:14 PM

Yes. Steam. Build 1.12 (FINAl Mar 16 2012)
Modified time 18.04.2012 for *.exe, *.pak.crypt, data4_win32.pak
As I see, this is not a big patch that everyone is waiting for :(

Nope, 1.12 is just a hotfix for some localization.

#26 jamfanli

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Posted 03 May 2012 - 08:15 AM

Looking forward compatible with the 1.13 version, Please update. :rolleyes:

#27 MrRaven

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Posted 03 May 2012 - 10:26 AM

Looking forward compatible with the 1.13 version, Please update. :rolleyes:

Update (v.a4) will be available within 24 hours ;)

#28 FinnBat

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Posted 04 May 2012 - 08:30 AM

Hey MrRaven !

The clock is ticketti tackketi going on..... :)
I have it alarming in my phone and waiting your 24h delivery gap closing.

Yeah, yeah.. I know... no rush bro.
You can run... but you cant hide !

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#29 MrRaven

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Posted 04 May 2012 - 08:58 AM

Everything is ready. But I would still make a small program to automatically correct BD & UAP configs.
However, it will take some time. Completed yet the program later.
Update mode (A4) will put in 1 hour.

#30 MrRaven

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Posted 04 May 2012 - 10:34 AM

Updated for Patch v.1.13

#31 FinnBat

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Posted 04 May 2012 - 07:04 PM

A big thanks to you Rav !

I really love these new icons you have made.

One small tiny winy thing is those guns with the scopes.
As we all know those guns allways have scopes, but
in this game they maybe should not have ?

But I dont complain in any way as I am sooooo happy, it feels like a new game.


Happy hunting !
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#32 jamfanli

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Posted 05 May 2012 - 05:01 AM

Awesome! thanks again :rolleyes: hope you keep working and complete other missing icons B)

#33 MrRaven

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Posted 05 May 2012 - 01:07 PM

One small tiny winy thing is those guns with the scopes.

I promise to think about it :rolleyes:

hope you keep working and complete other missing icons


Yes of course. But I would still play a couple of days to 1.13 because the modding takes all my free time :)

#34 BoyWithUmbrella

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Posted 05 May 2012 - 07:24 PM

*asking for a mod version without replaced usable ("left-hand") items and ammunition*

А насколько сложно было бы сделать версию этого мода, в которой не заменяются иконки используемого эквипа (аптечки, гранаты, тулбоксы итд) и патронов? Т.е. то же самое, только с перламутровыми пуговицами без всего, что кладётся в "левую руку" мерков и без амуниции.

Я сейчас не за игровым компом, но скачал мод, чтобы посмотреть на его структуру: я так понимаю, все заменяемые иконки эквипа содержатся в ui_equipment_pictures_[0-11].dds - они там как-то категоризированны? Мне достаточно будет удалить какие-то из этих файлов (которые содержат иконки, которые я не хочу заменять), или они там вперемешку?

#35 jamfanli

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Posted 25 May 2012 - 12:20 PM

hi MrRaven, Are there any plans to upgrade your mod to compatible with Combat Evolved MOD?  I really like your icon mod but i also like the new weapons in the Combat Evolved MOD. :(

#36 MrRaven

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Posted 25 May 2012 - 06:56 PM

Are there any plans to upgrade your mod to compatible with Combat Evolved MOD? I really like your icon mod but i also like the new weapons in the Combat Evolved MOD. :(

Sorry. Unfortunately, no. AzGui has become an integral part of another big mod. We plan to finish it within 1-1.5 months. We have big plans. Once again, sorry.

#37 jamfanli

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Posted 26 May 2012 - 03:51 AM

Sorry. Unfortunately, no. AzGui has become an integral part of another big mod. We plan to finish it within 1-1.5 months. We have big plans. Once again, sorry.



Okay, I understand. Just keep working and I really looking forward to your big mod.

#38 Starchris

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Posted 01 June 2012 - 03:15 PM

Hi

The Thai Bao Zinx have noticed some irregularities in your new interface. I have adjusted manually positions and sizes of icons and pictures to be compatible with Blue Dawn Mod according to your "Fix Manual.txt". Everything is a part of the All Mods Together but I did not change anything else. When you find some spare time could you check once more that in "Fix Manual.txt" are the right settings. Thanks.


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#39 MrRaven

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Posted 01 June 2012 - 05:33 PM

1. As for irregularities with icons (BD Mod)
Need to fix the position of some weapon icons (BD weapons.txt):

// SCAR
Weapon (3, Rifle)
{
Icon 0 112 40 112 40
}

// L1A1 ** DF
Weapon (11, Rifle)
{
Icon 0 672 840 120 40
}

2. As for discrepancy between the icons and pictures:
Yes. In the original game, and in my mod there is a mismatch between the icons, pictures, 3D models and realistic world weapons (for example - AKM).
I hope this will be resolved in another my mod.

3. I am not sure that the my mod is fully compatible with version 1.13a if you want to run the DLC (file interface.cui from v1.13)
This will be resolved in another my mod.

#40 Thai Bao Zinx

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Posted 05 June 2012 - 01:37 AM

1. As for irregularities with icons (BD Mod)
Need to fix the position of some weapon icons (BD weapons.txt):

// SCAR
Weapon (3, Rifle)
{
Icon 0 112 40 112 40
}

// L1A1 ** DF
Weapon (11, Rifle)
{
Icon 0 672 840 120 40
}

2. As for discrepancy between the icons and pictures:
Yes. In the original game, and in my mod there is a mismatch between the icons, pictures, 3D models and realistic world weapons (for example - AKM).
I hope this will be resolved in another my mod.

3. I am not sure that the my mod is fully compatible with version 1.13a if you want to run the DLC (file interface.cui from v1.13)
This will be resolved in another my mod.


I found some more small issues with 7.62x39 then can i have some PSD with gids and list ID of items, i will try to fix by my self, so i will not ask you to do that small fix anymore




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