Line of sight/fog of war
Posted 23 December 2010 - 10:41 PM
What I am reading are folks who are running into trouble.
Stating you wish to remove fog of war all together to help beginners, you are aiming for a money making game that has to serve a very wide audience !
Big mistake !!
Make a fantastic game for a small audiance and the game magazines and websites will pick up and make it bigger then life because it is good, very good !
Make a faulty game that rips through the dreams of many JA veterans and the ghost of JA will hunt you into bankruptcy !
I remember what happened to games like 7.62 Caliber and other disaster Jagged Alliance wannabes such as Brigade E5 !
Don't be dumb asses and make the same mistake take time for graphics, voice acting and AI and especially original game recognizable features such as fog of war, line of sight, action points, weapons and tools pickups + mechanics, special characters high on skills, locals training etc. ! !
Just to keep you guys sharp read what people had to say about 7.62, sad when you put in so much time but afterwards, after launch it needs a community made mod to help your product. :S
Incorporate the whole line of sight/fog of war in difficulty settings if everything else fails!
Easy = no fog of war Normal = with fog of war and advanced = old school Jagged Alliance for instance.
Always keep in the back of your mind the big errors competitors made with similar games which were launched as the new Jagged Alliance.
You folks are running the risk of making the same dumb mistakes that only costs huge amounts of money and time and which destroys hope of ever playing a good Jagged Alliance game again !
My 2 cents ?!
Filter out what made JA JA2 and JA,dg fantastic and make it your base to work from.
Don't blind people with hi tech gadgets and stuff .. keep it core and see how it will be a succes like JA ..
Cause if you say your making JA3 you better bring it like JA3 ! or game magazines and websites are gonna take you folks down big time !
Posted 26 February 2011 - 09:30 PM
Having no fog-of-war just sounds like when a semi-retarded kid starts braging with the cheats he is using while playing games... What is going to be next? Unlimited ammo, unlimited money, invulnerable mercenaries?
Well you could implement these features as an option in the difficulty settings (name for the difficulty settings with these features would be: Retard).
But... doesn't tactical mean you should tactically deploy your mercenaries to see as much of the terrain as possible and be careful with the decisions you make and resources you have available?
Posted 26 February 2011 - 11:39 PM
Posted 26 March 2011 - 12:27 PM
Posted 14 May 2011 - 09:42 PM
Posted 16 May 2011 - 11:02 AM
I am sorry this information has not been communicated more agressively.
Please note that FoW doesnot look particularly impressive on promotion pictures, so there might be screenshots coming up without it.
But nevertheless, the game WILL feature fog of war!
If not explicitly marked otherwise all my statements are of personal nature and need not reflect the official position of bitComposer Games GmbH.
Die UI ist noch nicht final! / The UI has not been finalised, yet!
Posted 17 May 2011 - 12:14 PM
From the video footage that was published not long ago I can say it looks good enough - it is better to work good than look good.
Do different colors of line of sight mean you can spot enemies in different camouflage/cover status?
For example: if you have green line of sight - you will spot anyone, but if you have red line of sight, you won't spot those who are in yellow or green cover.
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