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[MOD] All Items Forever


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#1 Starchris

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Posted 07 March 2012 - 10:10 PM

Hello Everyone

I made modification that allows us to begin the war with Deidranna's forces with the best equipment from the beginning of the game. I added all weapons, ammunitions, attachments, armors and all kits and explosives to the first sector (but without the DLC packages). Also I changed the charges of all kits and explosives to almost infinite amount of use. So you do not have to worry about that your medikit will run out or tool kit will used up. Also I increased the amount of bullets in one slot to 500 for every kind of ammunition. Thanks to these changes you will be able to keep better order in your inventory and you will not have to waste time looking for miscellaneous items. When you defeat enemies in Airport then just take everything what you think is the best and have fun. I know that this is for sure not realistic but this is just for fun and for testing.

I changed this modification to be only for testing purposes. If somebody will try to make your own modification, for sure it need to be tested. This modification will help do it very quickly.



JA Back in Action - All Items Forever v1.02



Changes

1. All large medikits, small medikits, bandages, canteens and syringes are almost have an infinite amount of use. So you will need just one first aid kit for the entire game.

2. All tool kits, field cleaning kits, weapon oils, opener crowbars and opener lock picks are almost have an infinite amount of use. So you will need just one of each kind of these kits for the entire game.

3. All frag grenades, gas grenades, stun grenades, smoke grenades, C4 timer, C4 with remote, mines and defuse kits are almost have an infinite amount of use. So you will need just just one of each kind of these explosives for the entire game.

4. Amount of bullets in one slot was increased to 500 bullets for every kind of ammunition. So you do not have to waste several slots in inventory for ammunition. Unfortunately the enemies will be dropping boxes of one hundred bullets each.

5. Added every weapon, ammunition, armor, attachment and kit that exist in the game to the first sector (Airport). On this picture you have shown where exactly they are located. Just take everything what you think is the best and go to the war with Deidranna's forces. Make them burn !!!

6. This modification does not include the DLC packages. If you want them, you will have to buy them.

7. All mercenaries are available from the beginning of the game.

8. All enemies has been deleted from all sectors except prison in Tixa and Hicks farm (there are hundreds of them). You can now tour the Arulco like tourist and everything will be open.

9. To not worry about patrols that are coming from Meduna Palace in purpose to get back the lost sectors, this option was deleted. Nobody will interrupt you with your tour among the Aruclo.

10. All evil civilians (Doreen, Pippin, Elliot, Deidranna), terrorists and Hillbilies has now huge amount of health points. You can now test the power of each gun in long time.



Enjoy !!!


Spoiler




VERSION HISTORY
Spoiler

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#2 UnderTow

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Posted 09 March 2012 - 02:26 PM

awesome a hack mod which gives you everything handed to you on a silver platter, and makes the reward and strategic descisions meaningless.

thanks another great mod ill never download or use.

sry but mods like this are just rediculous imo!

#3 cnagorneac

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Posted 09 March 2012 - 03:42 PM

as for me, it is a good mod for testing purposes.

#4 BlackAlpha

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Posted 09 March 2012 - 04:27 PM

awesome a hack mod which gives you everything handed to you on a silver platter, and makes the reward and strategic descisions meaningless.

thanks another great mod ill never download or use.

sry but mods like this are just rediculous imo!


Sounds like this mod is pretty useful for testing.

#5 supergrunt

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Posted 13 March 2012 - 11:56 AM

perfect for testing :)

#6 luppolo

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Posted 13 March 2012 - 12:40 PM

Great mod to have some fun spreading havoc among the enemy lines or for testing purposes, thanks.

[..]

Why bothering to post then?

#7 GolfWhiskey

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Posted 31 March 2012 - 03:58 AM

Hello! I would like to make a request. I really dislike the tedious nature of ferrying medkits and weapons repair kits across the map. It's really stupid. Is there a way you could make a mod that only incorporates the number of uses of medkits, crowbars, repair kits, oil, and canteens? Or if you don't want to do it, could you explain how to do it? I'm not looking to change weapon stats, enemy stats, or anything related to combat.

Thanks!

#8 Nightprowler

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Posted 31 March 2012 - 05:55 AM

I really dislike the tedious nature of ferrying medkits and weapons repair kits across the map. It's really stupid. Is there a way you could make a mod that only incorporates the number of uses of medkits, crowbars, repair kits, oil, and canteens? Or if you don't want to do it, could you explain how to do it?

Heya, go into your JA BiA folder bin_win32/configs and open the "items.txt"
You'll find what you're looking for (Charges) here :)

#9 GolfWhiskey

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Posted 31 March 2012 - 06:52 AM

Heya, go into your JA BiA folder bin_win32/configs and open the "items.txt"
You'll find what you're looking for (Charges) here :)


Well holy crap - I thought that was just the text descriptor, not the actual game file. Thanks man!

#10 Nightprowler

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Posted 31 March 2012 - 09:26 AM

Well holy crap - I thought that was just the text descriptor, not the actual game file. Thanks man!

You're welcome mate :)
I modded that too, limited charges AND limited inventory rooms don't tag along very well imo... one or the other would be find, but both at once is kinda annoying.

#11 Starchris

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Posted 03 June 2012 - 08:16 PM

I did not expect that this modification will be so popular. Almost a thousand downloads of all versions so I updated all.


JA Back in Action - All Items Forever v1.01.
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#12 Fappers26

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Posted 01 October 2012 - 05:48 PM

can you uptade this mod to make it work with version 1.13g ? :)

#13 Starchris

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Posted 03 October 2012 - 06:26 PM

can you uptade this mod to make it work with version 1.13g ? :)

I updated this modification but I changed the main objective of this mod to be only for testing purposes. If you want to play with this mod, after installing you should delete the following file "main_location.txt", enemies will return thanks to this.
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