New Informations on the first Major Update
#21
Posted 06 March 2012 - 07:14 AM
I think, many of us would like JA2 micro-management and tactical features to be used in BiA.
Still, there are some desired things that can be implemented rather easily:
1. using clips / ammo belts instead of bulk of bullets - more realistic and far more logic, I guess=)
2. using large weapon slots for other loot
3. backpacks/ belts with additional slots
4. attachment slot(s) for the weapon, not merc.
5. loot size - for example, repair kit should be bigger than lockpicking one, and this leds to
6. making slots grid flexible - could fit 2*1 and 2*2 loot, longer items only for "weapon" slots
Sorry, if confusing.
#23
Posted 06 March 2012 - 07:15 AM
You guys should not do ANYTHING that deters the community's desire to rally around the game and create/share/play new content for it.
I can understand wanting to curb farming if this was a competitive multiplayer game, but it's not. There should be zero penalty for modded content. When people read about a game's healthy mod community, that sort of exposure helps create sales. This is a niche game, and it can use all the positive word of mouth it can get.
Edit: Michael cleared this up. The only achievements that will be disabled have to do with collecting (ex. spend X amount of money at Bobby Ray's).
#24
Posted 06 March 2012 - 07:15 AM
I mean: they are almost only minor improvements, but they're a lot of minor improvements, and that's good. I know many people are waiting for major changes like sector inventory, fog of war, various mercs inventory issues, better AI, more attachments slot and a lot of other big features (and I'm one of them for sure), but just having this kind of info about "work in progress" really fill me with hope.
Let's just sit down here and keep testing step by step. In a not so far "tomorrow" we might end up with a really good game, afterall.
#25
Posted 06 March 2012 - 07:57 AM
Sounds wonderful.
Thx for this fast reaction.
I know there are much treats about Suggestions
but 2 litle things i miss
A bug that cause that conrads legs are not visible
is easy to fix , he has the wrong value in Charakters.txt (is 3 should be ?2000 )
A Button to send a Merc back home, should be not that problematic (as suggestion his items can be dropped in the Bobby ray Container and the Charakter get his Startitems new )
Its actuall a bit problematic, Mercs like Steroid destroy the whole party
But a special thx for the "not not Supporting" of the modders and the Community around![]()
I am really positiv surprised about the speed you realised this patch and his volume.
Ehm.. ERROR - sorry posted an reply to wrong place.
Edited by WereMole, 06 March 2012 - 07:58 AM.
#27
Posted 06 March 2012 - 08:05 AM
1) drop them on the ground, creating armor piles all over the place that last forever
2) sell them for $0 to get rid of them all (tedious)
#28
Posted 06 March 2012 - 08:15 AM
The achievements which will be disabled are collecting achievements. Like spend one million for Bobby Ray's and stuff. Why, you may ask. This one is simple: If people mod the game and change the balancings and the earnings these achievements are pretty worthless.On another note -- Michael...please do not disable achievements when mods are installed!
Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.
#30
Posted 06 March 2012 - 08:41 AM
The achievements which will be disabled are collecting achievements. Like spend one million for Bobby Ray's and stuff. Why, you may ask. This one is simple: If people mod the game and change the balancings and the earnings these achievements are pretty worthless.
Gotcha, I misunderstood the original wording in the patch notes. Thanks for the reply. I'm ok with how you just described it.
#31
Posted 06 March 2012 - 08:51 AM
Please note: Check my profile for updates sometimes. Cause sometimes I update it with interesting posts. Or with informations about my holidays. Which also can be interesting if you are waiting for support.
#32
Posted 06 March 2012 - 08:58 AM
When i try to loot ammo when having a full inventory, except for one stack of ammo with some space in it, it fills up my last stack but the rest of the ammo just
disappears instead or remaining in container. wasted a lot of ammo on that one.
thanks for the heads-up on the first update though, looks good!
#34
Posted 06 March 2012 - 09:09 AM
My favorite E-Retailer also listed BiA last week at last (I still like my boxed copies), I might just order it... depending on what Michael means with...
"Info for the second major update? Not yet. A little tease: three core elements will be changed. One will be optional since it will create a complete different gameplay. The others will improve special things."
Especially the "three core elements" part. Although, coreplay changed most core elements from JA2.. and all for worse! Maybe that's why they call themselves COREplay?
#37
Posted 06 March 2012 - 09:33 AM
#38
Posted 06 March 2012 - 09:56 AM
Except for FOW which I knew would not come in this patch I am really sad to miss 3 things.
1. No Sector Inventory
2. No way to faster transfer goods from airfield
3. No ingame info on class of each weapon or more precise info on traits and perks.
To pick to praise smaller fixes from upcoming patch I choose:
- Targeting has several points of origin to become more flexible, further reduced chance of a small objects preventing a shot
- Picking improved, should be easier to select body zones when targeting
These two have gave me many frustrating moments
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